Who makes up the Foundation, and why do they want to capture you so badly? Who is Blackmoore, and why does he seem responsible for every little bad thing that's ever happened to you and your family? You'll spend the next 15 or 20 hours attempting to figure that out, but the plot barely ever comes into play. Torque will occasionally have flashbacks that fill you in on some of his past, but for the most part, the game's a little too convoluted for its own good.
At least the action's still just as straightforward as it was last time around, right? Unfortunately, the combat, which was one of the strengths of last year's game, isn't as satisfying in the sequel. You can carry two weapons at any given time, and you'll encounter a variety of pistols, shotguns, automatic weapons, blunt objects, and rocket or grenade launchers as you go.
But, generally speaking, most of the weapons really lack punch. The game's lowly Colt pistol feels especially weak, but most of the automatic weapons are lame, too. You'll empty an entire magazine into an enemy, and it'll still come at you.
Most of the game's corridors and other areas are too tight to make a rocket launcher or grenade launcher very useful, leaving only the shotgun, which is really only useful up close, and the M, which doesn't turn up all that often and comes with a pretty limited supply of ammo. All of this seems to tie into the game wanting you to use your creature form more frequently. You have an onscreen sanity meter, and when it's full, you can press a button and turn into a large beast with a few attacks that tend to really tear through most normal enemies.
The game also throws in a few variants of its existing creatures that can only be taken out when you're transformed. Some walls also show up here and there, demanding the full-on Kool-Aid Man treatment. So the creature form is more useful, but it isn't terribly exciting. For starters, you still get gunned down pretty quickly in this form. So using the form when you go up against the crazy spider guys with guns for arms isn't the automatic win that it can be when you go up against other, melee-based bad guys.
Additionally, you can only remain in your transformed state for maybe 10 seconds or so. Killing enemies refills your meter a bit, letting you remain a beast for a few extra seconds, but you still have to change back manually; if you let the meter drain all the way, you'll lose a chunk off of your life meter when you turn back into a human. The creature's attacks are damaging, but not terribly exciting. Over time, the moral decisions you make throughout the game have an impact on your creature form, giving you additional attacks and changing its look a bit.
Being good is tougher than being bad, but really only because the game's artificial intelligence is so awful. In one case, you have to lead a junkie around for awhile, and while you're doing so, you get attacked. Rather than run off and cower in a corner as a good junkie should, he decides to stand right next to your enemies. The creature form's attacks take nice, wide swipes, making it nearly impossible to do your job without also smoking the junkie.
Noah Heller and Richard Rouse recap everything from weapons to morality to the city of Baltimore. This exclusive movie brings you up to speed on the process of setting The Suffering 2 in Baltimore.
With huge blades for hands it's best to blast these guys from a distance. Check out some of the insanity transformations in this clip from The Suffering: Ties that Bind. Richard Rouse III returns to talk about creating the sinister and moody atmosphere in the upcoming horror sequel's horrific rendition of Baltimore. Negative: 2 out of 7. Simply amazing stuff in this game. Some bugs will come in the way, but nothing that will stop you from enjoying the gory Simply amazing stuff in this game.
Some bugs will come in the way, but nothing that will stop you from enjoying the gory 'horrifying' action sequences. A cinematic scenerio that was, my guess just the On my sys being low end Pentium 4 and ATI The game play was smooth and frightening. A cinematic scenerio that was, my guess just the result of a distant vision of what if.
I really liked the first one, and I am really enjoying this one as well, unfortunately I encountered a dead-end bug and haven't finished I really liked the first one, and I am really enjoying this one as well, unfortunately I encountered a dead-end bug and haven't finished the game yet, but this isn't discouraging me to find a way through and finish.
Whoever played and enjoyed the first one as much as I did, will like this one just as much, though for PC it is quite glitchy. Not as good as the first part, but the game delivers the goods. It's more action-based than the original, everything is more packed with guns Not as good as the first part, but the game delivers the goods. It's more action-based than the original, everything is more packed with guns and fights. Some might consider this a flaw, it didn't bother me, the scary moments are still here.
New enemies look creepy as hell, the voice acting is great as always, the story is not on the same level, that the original had, but still an amazing game. Pick it up. Pickens approves!
You have an aging PC? You like recent games that work on it? This game I thought would be You have an aging PC?
This game I thought would be something along the lines of a F. R crossed with Painkiller. It turned out to be just that and sometimes less. I liked the whole hallucination thing and it often gave me jumps.
After a while though, you get through the routine and nothing really gets to you anymore. The monsters are the greatest in design that I've ever seen. The description behind them is awesome too. I understand the whole concept of having random ammo crates and shit lying about but I don't see the point in putting them right in the player's way if the weapons used won't even have a fill up until at least later in the game.
Unless you've played through, you're always going to be struggling to know which weapons the creators wanted you to use. Lots of the NPCs you want to save are often obnoxious and unless you've played through, you won't get the hint you're supposed to save them. If you do kill them well, you're one step closer to getting a bad ending. Oh yeah I should mention that most weapons, including the melee weapons, are very useless against most enemies.
The ones you want to kill the fastest are usually those that attack you from range, 'cause the A. Monsters are scary, yes. Dumb Monsters are not. When a game like Suffering lets you abuse Monsters' A. When you're supposed to be scared and every Monster ends up being killed by the dozen at some point in the game
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