Best shooting games of all time




















Matthew Byrd SilverTuna Matthew Byrd is a freelance writer and entertainment enthusiast living in Brooklyn. When he's not exploring the culture of video games, he's wishing he had a…. Skip to main content area. Defining a first-person shooter can be tricky. Single-player only and multiplayer only FPS games were not necessairly faulted for lacking either mode. However, special consideration was given to games that did both well. Superhot Superhot is one part puzzle game, one part FPS, and one part cinematic gunfight simulator.

Join our mailing list Get the best of Den of Geek delivered right to your inbox! Halo 3 Halo 2 was an incredible game that changed the console FPS landscape forever, but it was also a game plagued by development issues that led to an unforgivable crunch period, a campaign that fell well short of its potential, and some notable balance problems.

Counter-Strike Released at a time when multiplayer FPS games were supposed to be as fast as possible, Counter-Strike bucked nearly every genre trend by forcing players to embrace a methodical form of gameplay where just a couple of bullets could determine a game. Half-Life Nobody was really looking for a game like Half-Life in Share: Share on Facebook opens in a new tab Share on Twitter opens in a new tab Share on Linkedin opens in a new tab Share on email opens in a new tab Comment: Comments count: 0.

Written by Matthew Byrd SilverTuna Read more from Matthew Byrd. In the later stages the difficulty of this game rumps-up to an almost unfair level. This is a hidden gem among arcade games — if there is such a thing. Lucky and Wild was not just a shooter. It was also not just a shooter that incorporated driving: seat, steering wheel, and pedals included. This game also allowed two people to play simultaneously. One player drove the car and also had a pistol a wired light gun , while the other player sat in the passenger seat and was also armed with a pistol.

Lucky and Wild was released in the arcades in by Namco. Had this game been made a few years later, 3D polygon models would probably have been used instead. Area 51 , published by Atari, was released in the arcades This shooter takes place at the famous Area 51 military base, and it is up to the player s to defend the base against aliens called the Kronn and their mutated human minions.

The action is fast-paced in Area 51 , but the difficulty never feels overly cheap, which is far too common in arcade shooters. The game is played with the light gun pistols wired to the arcade cabinet and features many power-ups such as shotguns and machine guns.

Area 51 was ported to the PS1 and Sega Saturn, but neither is as good as the arcade original. This shooter is of course based on the blockbuster movie Terminator 2: Judgement Day. Team Fortress Classic is a grittier, uglier predecessor to the brightly polished, funny, well-written game we know today in Team Fortress 2.

It was likewise massively influential on the very idea of class-based shooters, building on the limits of its Quake mod inspiration to establish class roles that have remained in place ever since. The series continues to succeed today thanks mostly to balance—every single class can be truly fun, useful and rewarding to play when the situations are right.

The world of Metro never let you forget that you were in a nuclear wasteland. Ammo was currency, and decisions were constantly made between an upgrade or having enough bullets to survive. Weapons were slapped together with shoddy workmanship and your flashlight was a crank tool that often flickers out.

Every venture out into the dark underground Russian metro tunnels was dangerous, but human life was forced to stay there due to the ravenous mutated creatures that tormented the surface. Among all this was a story of hope, of a possible future where Artyom and the people of the metro could find peace, and possibly a way to live above again.

The Chronicles of Riddick: Escape from Butcher Bay made you earn your first gun far more than any other shooter I can think of. Plenty of games teach you how to crouch, jump or sneak before letting you pull a trigger, but few have ever had you do a whole series of fetch quests in prison, no less! From there, the mix of shooting, sneaking and some well-executed environmental storytelling made Butcher Bay feel like the future of games, offering something for every kind of player.

That it was a licenced product made how well each of these aspects came together all the more surprising. It was harder, though, which increased the need for communication and tight teamwork, which in a way made Left 4 Dead 2 a better realization of what the first game was aiming for. One of the unsung heroes of couch co-op shooters, TimeSplitters 2 was a standard at many late-night LANs for several years.

It brought mods and mutators to the consoles, something few had done and none to the degree TimeSplitters did. Its mix of goofy antics and smooth, effective controls made it perfect for split-screen multiplayer, while still having a fun and engaging single-player run. Plus, it had a monkey that dual-wielded assault rifles. Titanfall brought a jolt of kinetic energy to Call of Duty -style shooters, letting players run along walls and leap stories into the air and making almost full use of the verticality of its maps.

It also smartly let all players feel useful in team matches, regardless of their abilities, both by including AI grunts on every map and making defense more important than in most shooters. Oh, it also had mechs. Titanfall innovated within the current FPS template while also being more hospitable to new players than most such games, making it one of the best shooters of the current console cycle.

What felt at first like an unnecessary retread of the remarkable original gradually turned into one of the most poignant and emotionally resonant shooters ever made. Starbreeze had a knack for making great games out of bad licenses. With The Darkness they turned a laughable comic book into a Grand Guignol of a game that delicately weaved over-the-top gore with some of the quietest and most human moments found in any shooter.

Some of the designers behind The Darkness also worked on The Chronicles of Riddick: Escape from Butcher Bay and Wolfenstein: The New Order , two other games on this list that mixed surprising character development with original ideas for first-person shooter set-pieces. There was still Infinity Ward, though; a studio formed from the makers of Medal of Honor: Allied Assault , who created a series that would persevere long into the present day with Call of Duty.

Adding even more storytelling and blockbuster sequences, while creating a new and inventive style of multiplayer, Call of Duty solidified itself as the definitive World War II shooter, and one of the best of the era. We love you, John. Granted, he knew that. The survival sandbox boom was unprecedented. PUBG stepped up to captain this new ship, and the trend became completely inescapable. Although Fortnite was hot on its heels, it has sailed on steadily ever since.

Even industry monoliths like Call of Duty and Battlefield stopped to take notes. That says a little something. Most people would read that title and immediately think of a slew of RTS greats that paved the way for most others, not a first-person shooter. While it did bring a unique flavor to the table with its passable multiplayer mode, the core mechanics and single player landed somewhere south of innovative. Far, far south.

Probably on a different continent. Your buddies are down. And you know there are at least two of them still out there, looking for you. You hurriedly attempt to disarm the explosive device in front of you. Just a few seconds longer…. Well, wait. But still, this scenario should be second nature to anyone that has put time into this online phenomenon. We tend to take two things as a given when we see a sequel to a great game. But hey, at least we got to rock out with the Kidney Thieves in the soundtrack.

Sensing relatively untouched ground outside of a few niche titles, EA DICE wanted to give us something different after the modern conventions of Battlefield 3 and 4. Well, we got it, we loved it, and we got to charge into battle on horseback with a cavalry saber drawn as the world exploded around us. Way cool.



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